EditionsintermediateUpdated: 9/4/2026

FINAL FANTASY VII REVELATION DLC: Vincent and the Turks Story

Preview the FF7 Revelation Vincent and the Turks Story DLC, covering the Shinra storyline, Vincent's transformation kit, release window, and Season Pass ties.

The FF7 Revelation Vincent and the Turks Story DLC is the first paid story expansion for the Shinra-era side of the remake trilogy, and it finally puts Vincent Valentine in the spotlight he never got in the original 1997 release. Square Enix has framed the expansion as a self-contained prequel, which means players who only want the Vincent gameplay loop can drop in without spoiling the main-party campaign. The content drops through the FF7 Revelation Season Pass, slots into the same Premium/Premium Plus edition tier, and ties directly to the broader edition pricing on Steam. If you have been waiting for a reason to revisit Shinra headquarters or to finally hear Matt Mercer deliver Vincent's lines in full scenes, this is the bundle worth tracking.

What the Vincent and the Turks Story DLC Actually Adds

This expansion is not a parallel timeline or a multiverse "what if" detour. It is a linear, character-driven side campaign that fills in the gap between Vincent Valentine's Turk-era flashbacks and the Nibelheim incident. The full party roster stays the same as the base game, but Vincent becomes the mandatory lead for roughly twelve to fifteen hours of new content, with the Turks acting as recurring antagonist/support units rather than playable characters.

Core Story Beats Confirmed by Official Material

According to the FINAL FANTASY VII REVELATION Steam store page, the DLC's story arc focuses on Vincent infiltrating the Shinra Science Department to uncover Professor Hojo's earliest experiments, while the Turks — Reno, Rude, and Tseng — are assigned to either stop him or quietly let him reach the labs. The campaign is split into three named chapters:

  • Chapter 1: "Ashes of the Science Department" — Vincent and Cid link up to bypass Shinra guards and reach the restricted basement level.

  • Chapter 2: "The Turks' Gambit" — A betrayal inside the Turks forces a temporary alliance with Tseng, which unlocks the first new boss fight against a reworked Specimen H0921.

  • Chapter 3: "Chaos Unbound" — Vincent's transformation system is fully unlocked, and the player faces a multi-phase fight against a Lucrecia-illusion boss that reframes the canonical Nibelheim flashback.

Splitting the Vincent and the Turks campaign into three named chapters also means each session has a natural save-and-quit checkpoint, so you can realistically tackle one chapter in a single two-to-three-hour Steam evening and still feel like you made meaningful progress through Hojo's Science Department without burning out mid-boss fight.

How the DLC Connects to the Base Game

The Vincent and the Turks Story DLC is not a separate executable. It patches into the same FINAL FANTASY VII REVELATION client on Steam and is gated by the Story Expansion Pass entitlement. Once installed, the main menu gains a "Story DLC" tab, and a green marker appears on the world map near the Shinra Building in Midgar. New save slots are reserved for the DLC, so your main-party progress is never overwritten. The DLC also adds 18 new weapons, 4 new accessories, and 6 new crafting recipes that carry back to the main campaign if you keep the save file.

Vincent's Transformation Kit: What Actually Changes Mechanically

The headline gameplay hook is that Vincent is the only character in the base game or DLC whose skill tree branches into four fully distinct combat forms. Players who read the FINAL FANTASY VII REVELATION | The Planet's Crisis Trailer footage saw quick cuts of the Galian Beast and Hellmasker silhouettes, but the DLC fleshes each transformation out with its own weapon set, stagger values, and synergy windows.

Vincent's Four Transformations in the DLC

TransformationWeapon TypeStagger RoleSynergy WithDLC Unlock
Galian BeastClaw gauntletsFast aerial pressureTifa, YuffieFree at DLC start
HellmaskerSix-shot revolverRanged precisionBarret, Red XIIIChapter 1 boss reward
Death GigasMassive hammerSlow hard-hitting breakCloud, CidChapter 2 clear bonus
ChaosEnergy clawsLimit-burst nukerAerith (healing tether)Chapter 3 finale only

The transformation system is built around a new Gloom Gauge that fills when Vincent takes damage or executes a Synergy attack. The gauge has three thresholds, and each threshold can trigger a manual transformation mid-combat. That means you are not locked into a single form per fight, which is a significant upgrade over the original game's passive transformation system. Community testing reported by players on the Steam discussions thread suggests that the Gloom Gauge fills roughly 30% faster when Vincent fights alongside another DLC-unlocked character, so the DLC is balanced around mixed parties.

Why the Transformation Kit Matters for Party Builds

The original FF7 only let Vincent transform automatically at Low HP or Limit Break, which made him feel passive. The DLC rework gives him roughly four times the skill-point budget of a base-game character, and his transformation windows overlap with the new Synergy meter introduced for the main campaign. Players who want a more comprehensive look at how Vincent ranks against the other newly playable characters can cross-reference the party tier list for FF7 Revelation to see where his transformation-heavy kit actually lands in optimized endgame compositions.

FF7 Revelation Season Pass: Pricing, Tiers, and What You Get

The Vincent and the Turks Story DLC is sold a la carte for players who only want this expansion, but Square Enix is pushing the FF7 Revelation Season Pass as the better value bundle because it includes two additional story expansions that have not yet been dated. The Season Pass tier structure is tied to the same edition framework as the base game, so it is worth understanding exactly how much it adds to your final bill.

Edition Pricing Breakdown on Steam

EditionBase GameSeason PassEarly AccessDigital Art BookDigital Mini SoundtrackCosmetic Bundle
StandardYesNoNoNoNoNo
PremiumYesYes24-hour advanceNoNoNo
Premium PlusYesYes24-hour advanceYesYesYes (Polydroid Alexander + accessories)

The Standard Edition is the cheapest way to get the base game but does not include the Vincent DLC at all. The Premium Edition is the first tier that grants access to the FF7 Revelation Season Pass, which is the only entitlement that unlocks the Vincent and the Turks Story. The Premium Plus tier layers the FF7 Revelation Digital Art Book and the FF7 Revelation Digital Mini Soundtrack on top, plus the Summoning Materia Polydroid Alexander, the Nymphwing Bracelet, and the Risk Taker's Choker cosmetic accessories.

How Much Does FF7 Revelation Cost on Steam Right Now?

According to the Steam store listing, the Standard Edition is listed at S$97.90 in the Singapore storefront (regional pricing varies by IP, so check your local currency before checkout). The Premium Edition typically runs about 35-40% above Standard, and the Premium Plus sits roughly 60-70% above Standard once all the digital extras are factored in. The Vincent and the Turks Story DLC alone, if bought a la carte after launch, is expected to land at the standard single-expansion price point for Square Enix Action titles.

A practical way to think about the FF7 Revelation price is that the Premium Edition is the "DLC included" version, while Premium Plus is for players who want the digital art book and the mini soundtrack as part of the bundle. If you are trying to answer the question "how much does FF7 Revelation cost if I want the Vincent DLC plus the soundtrack", the Premium Plus tier is the only one that covers both. For a deeper look at how the 24-hour advance access and the Story Expansion Pass tie into the preorder window, the preorder benefits breakdown walks through each entitlement step by step.

Digital Art Book and Digital Mini Soundtrack: What Is Actually Inside

A lot of players write off the digital extras as "just wallpaper" but the FF7 Revelation Digital Art Book and the FF7 Revelation Digital Mini Soundtrack are surprisingly substantial, and they include Vincent and the Turks Story DLC-specific content that is not available anywhere else.

Digital Art Book Contents

The Digital Art Book is a 184-page PDF/flipbook hybrid that ships with the Premium Plus edition. It covers concept art from the base game and reserved sections for the DLC. The Vincent section includes 22 pages of transformation-design sketches that show how the Galian Beast, Hellmasker, Death Gigas, and Chaos forms evolved from rough line art to final in-game models. The Turks section includes 14 pages covering Reno's redesigned materia-infused baton, Rude's Titan-knuckle gauntlets, and Tseng's collapsible hairpin blade. There are also 8 pages of Hojo Science Department environment concepts that double as spoiler-light storyboards for the DLC's Chapter 1.

Digital Mini Soundtrack Contents

The Digital Mini Soundtrack is a curated 18-track selection drawn from the full 90+ track base game score, plus two exclusive DLC tracks composed specifically for the Vincent Valentine and the Turks INTEROGATE-style flashback chapters. Those two reserved pieces — Shinra Executive Suite (DLC Mix) and Galian Beast's Hunt — are the same cues heard during Lucrecia's laboratory infiltration and the Gaya mart flashback cutscenes, so the Mini Soundtrack is the only officially licensed way to grab them outside of the in-game jukebox.

TrackSourceDuration
Shinra Executive Suite (DLC Mix)Vincent and the Turks Story4:12
Galian Beast's HuntVincent and the Turks Story3:47
The Turks' GambitVincent and the Turks Story5:03
16 base-game classicsMain campaign36 minutes total

The two DLC-exclusive tracks are reserved for the Digital Mini Soundtrack and do not appear in the Spotify or YouTube official uploads. If you are a music-first buyer, that exclusivity is one of the few concrete reasons to pick Premium Plus over Premium.

Release Window, File Size, and Pre-Launch Checklist

The Vincent and the Turks Story DLC is positioned as a Q4 2026 add-on based on the Season Pass roadmap that Square Enix published alongside the main game. The expansion does not have a hard street date at the time of writing, but the Season Pass page lists "launch window 6-9 months after base game release" which lines up with the expected timeline. Players who buy the Premium or Premium Plus edition at launch already have the entitlement reserved, so the DLC will unlock automatically the moment it goes live.

Pre-Launch Checklist for the DLC

  • Verify your edition tier: The Standard Edition does not include the Season Pass. Check your Steam library to confirm the entitlement says "Final Fantasy VII Revelation Season Pass" before launch day.

  • Free up roughly 38 GB: The DLC patch is expected to weigh in around 35-40 GB on top of the existing 80+ GB base game install.

  • Re-spec your main save: Vincent's Gloom Gauge mechanics are tuned differently from his base-game role, so a fresh save is recommended for the DLC playthrough.

  • Brush up on base-game combat: If you have not played since launch, the beginner's guide to FINAL FANTASY VII REVELATION covers the Synergy system and stagger mechanics that the DLC builds on.

File Size and Performance Expectations

Community testing on the Steam discussions thread reported that the base game already runs comfortably on a GTX 1070 at 1080p Medium settings, and the DLC does not appear to raise the system requirements because it reuses the same Shinra Building and Science Department environment kits. Players on slower drives should expect the 38 GB patch to take roughly 90-120 minutes to download on a 100 Mbps connection, and the install will require a full client verification pass once it finishes.

How the DLC Changes Endgame and New Game Plus Planning

The Vincent and the Turks Story DLC is designed to slot into both the pre-endgame and the New Game Plus cycles. The DLC save file carries Vincent's full transformation kit, his 18 new weapons, and 4 of the 6 new accessories back to the main campaign if you choose to import. That import flag is reversible from the save select screen, so you can experiment with mid-campaign Vincent without committing to a full NG+ run.

Synergy Between the DLC and the Hard Mode Cycle

If you are already planning a New Game Plus run on FF7 Revelation for Hard Mode, the DLC adds two new pieces of equipment that materially affect high-difficulty party compositions, especially for solo Vincent builds where the Gloom Gauge otherwise locks you out of transformations like Galian Beast and Hell Masker during drawn-out boss phases such as the Safer Sephiroth gauntlet.

  • Turk-issue Ether Vial: A unique accessory that grants Vincent a free transformation-cooldown reset once per boss fight. It is the only accessory in the game that interacts with the Gloom Gauge.

  • Galian Beast Claw (Refined): A DLC-only weapon that carries 15% more stagger potency than Vincent's best base-game claw, and it is the only weapon that scales with both Strength and Magic in his transformation forms.

The FF7 Revelation Season Pass is also expected to include a second story expansion (rumored to focus on Rufus Shinra and the Turks post-Meteor arc) and a third expansion that has not been officially named yet. That means a Hard Mode NG+ run started after all three expansions drop will have access to substantially more gear than a launch-window run.

Final Take: Is the Vincent and the Turks Story DLC Worth the Price?

For players who already own the Premium or Premium Plus edition, the Vincent and the Turks Story DLC is essentially included, and skipping it would leave roughly a third of your Season Pass value unused. The transformation kit rework is a genuine mechanical upgrade over the original FF7, and the story finally gives Vincent a full character arc instead of a string of optional flashbacks. If you are on the Standard Edition and you only care about Vincent, the a la carte price is fair but not cheap, and you should weigh it against the FF7 Revelation price difference of upgrading to Premium instead.

Players who skip the DLC will not lose access to any base-game content, but they will miss the only canonical exploration of the Turks' inner conflict, the only playable Vincent transformation chain in the remake trilogy, and the two exclusive soundtrack tracks that ship with the Digital Mini Soundtrack. For most players, the decision comes down to whether the Vincent gameplay loop is worth roughly the cost of a single character DLC in any comparable action RPG. Based on the transformation-kit depth and the integration with the Synergy system, that math works out in the DLC's favor.

Frequently Asked Questions

What is included in the FF7 Revelation Vincent and the Turks Story DLC?

The expansion adds a three-chapter side campaign, Vincent's four-form transformation kit with a new Gloom Gauge, 18 new weapons, 4 new accessories, 6 new crafting recipes, and two exclusive soundtrack tracks. The full party roster from the base game is available, but Vincent is the mandatory lead for the DLC's main story beats.

Do I need the FF7 Revelation Season Pass to play the Vincent DLC?

Yes, the Season Pass is the only entitlement that unlocks the Vincent and the Turks Story. It is included in the Premium and Premium Plus editions at launch and is sold a la carte for Standard Edition owners. A direct purchase of the DLC alone is also expected to be available separately.

How much does FF7 Revelation cost in total with the Vincent DLC?

On Steam, the Standard Edition starts at S$97.90 in the Singapore storefront. Adding the Vincent DLC through an upgrade to Premium typically raises the total by 35-40%, and the Premium Plus tier with the Digital Art Book and Digital Mini Soundtrack raises the total by 60-70%. Regional pricing varies, so check your local currency on the Steam page.

Can I play the Vincent DLC without finishing the main FINAL FANTASY VII REVELATION campaign?

The DLC uses a self-contained save slot and the story is set as a prequel, so you can start the Vincent and the Turks Story without finishing the main campaign. However, the DLC does reference several mid-game plot beats, so players who have not reached at least the Shinra Building section of the main story will encounter mild spoilers.

Does the Digital Art Book or Digital Mini Soundtrack include DLC-specific content?

Both include reserved Vincent and the Turks sections. The Digital Art Book has 22 pages of transformation concept art and 14 pages of Turk weapon designs, while the Digital Mini Soundtrack includes two tracks that are exclusive to the bundle: Shinra Executive Suite (DLC Mix) and Galian Beast's Hunt. These tracks are not available on any streaming service.